Friday, September 30, 2016

Teaching Locally While Thinking Globally

Global Perspectives in Learning Space and Place 

Internationalization-at-Home (IaH) is a concept focused on by Agnew and Kahn (2014), describing an academic model which seizes on the common learning space as a place where global learning can not only occur, but flourish. Specifically, Agnew and Kahn (2014) state, "...the most effective IaH seamlessly redefines classrooms and campuses as environments and experiences that are intentionally designed to promote intercultural, international, and global learning" (p. 32). This model heightens the perspective of student learning outcomes by viewing them through a global lens. Reaching for success using the IaH model includes weaving global learning outcomes into the fabric of the curriculum and community.

What is Global Learning 

Terry Heick writes in a March, 2016, article for teach thought, that global learning may be more accurately considered by paying attention to scale. Heick highlights the counter intuitive approach to globalizing a curriculum, that is to start small--with self. Heick goes on to underscore the importance of understanding relevant terms on common ground:
"...global is a word that describes anything that is truly worldwide in its awareness, interdependence, and application. [Also:] Global implies a scale that's not just ambitious and comprehensive, but truly inclusive by definition.
"...a curriculum is intentionally designed of learning content and experiences."
"The process of globalization is simply a complete illumination of the planet through the interdependent illumination of the local."
The "illumination of the local" is cultivated through the growth of strong learning communities, where an understanding of the individual is nurtured, so that broader perspectives become the natural progression. Driving questions can then become ones like:
What can I offer to this conversation/idea/work? What can I learn from others? Why does this matter?

Tools to Expand Ideas Outward 


With the understanding that learning spaces and places represent opportunities to learn about the individuals that inhabit them, and that individuals, as part of global learning, thoughtfully come together to bridge self understanding with a greater whole, there are many ways that this purposefully incremental thinking can make its way into lessons and activities. 

http://www.projectnoah.org/missions

Project Noah (Networked Organisms and Habitats) is an online community for nature exploration and documentation. This resource provides a platform for customized missions, and provides access to others' missions, resources and teaching materials. Project Noah proclaims their ultimate goal to be: to document all the world's organisms. Here is the explanation page for teachers to register and set up a classroom.


Global Dimension is a UK based website, which serves as a hub to link students and educators with global issues and correlating resources. On their About page, part of what they do includes these four points; opportunities for students to:
  • critically examine their own values and attitudes
  • appreciate the similarities between people everywhere, and learn to value diversity 
  • understand the global context of their local lives 
  • develop skills that will enable them to combat injustice, prejudice and discrimination 
This site is impressive for its range and organization of resources. For example, a search under the topic, Aid & relief, yields an entry about the Refugee crisis, including age ranges from 5-7 and 7-11.
https://globaldimension.org.uk/resources/search/?fwp_topic=aid-relief

References

Agnew, M., & Khan, H.E. (2014). Internationalization-at-home: Grounded practices to promote intercultural, international, and global Learning. Metropolitan Universities, 24(3), 31-46. Retrieved from http://files.eric.ed.gov/fulltext/EJ1092773.pdf

Heick, K. (2014, March 31). The definition of global learning. teach thought. Retrieved from http://www.teachthought.com/everything-else/culture/the-definition-of-global-learning/

Thursday, September 22, 2016

Augmented Reality: Getting To Know Aurasma

Aurasma: "The World's Leading Augmented Reality Platform"

Aurasma's bold claim is underpinned by their theory that anyone can create, manage and track augmented reality experiences.  Fresh from a summer of playing Pokémon Go, students have arrived at school with background knowledge of AR. Seizing upon students' authentic and high-interest experiences with AR, this is an ideal moment for teachers to create their own interactive content to capture a student's (or adult's) attention, maximizing learning time.

A Brief Video: How To Create Augmented Reality in Aurasma Studio




Getting Started: Introduce Something by Creating An Aura

Aurasma is a way to personalize learning experiences, allowing a Trigger Image to launch correlating content, as detected through the open application on a mobile device. A colleague of mine told me about a getting-to-know-you activity she has planned, where each student will research a bird to represent themselves, supporting the premise that although each student-as-bird is very different, they will all "soar through their year together." One way the use of AR can be used as a tool in this activity is by matching the student's personal Trigger Image, their bird selection, with customized content, media about their bird.

Albatross Example

I chose to profile the albatross for this activity, a bird which seems unwieldy and even has a name which is a metaphor for a persistent problem (!). With these strikes against this gangly bird, learning about its amazing technique for flying is a nice surprise, revealed through video when scanned using the Aurasma App. 

Basic Process

With an albatross photo downloaded, free Aurasma Studio software is used to edit the Trigger Image, basically masking blank space, so that the picture is easily read using the Aurasma App on a mobile device.



After the image is sufficiently masked, the next step is to upload an Overlay; I chose a video which explains the amazing Dynamic Soaring technique of the albatross. (It turns out the albatross is adept at soaring.) There are a range of Overlays and Actions you can apply to your Trigger Image

The last steps in the Aura creation process are to name the Aura, add hashtags, and share.  
When scanned, using the Aurasma App, the video will launch from the above image, try it out. Here is a quick video of the initial launch of the content, filmed on an iPhone through an option in the Aurasma App. The video turns to full-screen with one tap, a command entered when adding the Overlay.  






 



Thursday, August 18, 2016

Wikis: Sites Ideal For Just In Time Learning

Wikis For Professional Development 
Wikispaces logo

The word wiki is a short form of the Hawaiian wiki-wiki, which means quick. Quick and accessible to everyone might arguably be two attributes which have kept the Wiki, a Web site with audience curated content, not only alive, but regularly referenced by the masses. Think of the number of quick look-ups that occur in a single day on Wikipedia. Mike Fisher writes of the immediacy required for educators to stay connected in order to learn and share effectively, identifying what he calls "just in time" learning in his article for teachthought, Connected Professional Development Is Now an Imperative. These connections have evolved to form digital professional learning networks or (DPLNs), systems where fellow educators "get together" to share what they're doing via social media and online tools and applications. Wikis are an ideal online tool for the type of collaborative learning used in DPLNs and wherever professional practice is shared and developed.

Looking closer at a Wiki's use in the educational setting, Foley and Chang (2006) authored a study which examines how Wiki technology can be used to support teacher professional development. Part of their analysis highlights some important inherent features of the Wiki, specifically the high quality of the activities it takes to put a Wiki together: research, synthesis and presentation of the idea for others, and the mutual learning benefits for both Wiki creators and their peers (p.1). Mike Fisher  elaborates on the importance of peer collaboration among teachers, citing P21's 21st Century Skills. Among these, communication and collaboration stand out as desired skills for both educators and learners, and correspondingly are key attributes of Wiki creation.

Curious about a topic? Start a Wiki about it. 

A great way to explore a professional development topic is to start a Wiki about it. Facilitators can frame the PD topic in the form of a Wiki, setting the stage for participants to add their knowledge, research and questions, resulting in the finished product: a personalized, highly relevant and accessible learning tool. 

My Example, Exploring an Existing Technology

Exploring an existing and new-to-some classroom technology, I started mimioteachandlearn using Wikispaces to create a beginning-of-the-year resource to help my colleagues learn more about their new Mimio Projectors and Mimio Notebook software, as well as to identify resources for training, collaboration and trouble shooting.  Content is easy to add, and can include videos, images, polls, and documents.  What additional pages would I like to see on my Wiki? Classroom examples, a Share-What-You-Know page.


Wikispaces home page example

Resources

Foley, B., Chang, T. (2006). Wiki as a professional development tool. Paper presented at the      American Education Research Association annual meeting in session "Technology and Teacher Learning." Retrieved from http://www.csun.edu/~bfoley/AERA_Wiki.pdf

Wednesday, July 13, 2016

Scannable Technology: Immediate, Specific & Targeted

Scannable Technology: Providing the Power of Multimedia References for Immediate Learning Support
A powerful tool for interacting with content, scannable technology allows users to reference information when and where they need it. Quick Response (QR) codes are found everywhere from museum exhibits to detergent bottles. The key to their placement within a learning context is closer to the museum exhibit than the detergent bottle; the goal is for the user to find out more, rather than buy more. Information accessed from a QR code is then only a scan away for students and their families, providing content-related material available in a variety of formats, and targeted to instructional needs.

Image: https://www.unitag.io/qrcode 1

Monica Burns, Author & Speaker, ADE , Founder of Classtechtips.com, recently published an article for Edutopia’s Classroom Technology Blog, 5 Ways to Use Scannable Tech in  the Math Classroom.  Among Burns' suggested strategies, Connect to Tutorials, is one I have tried firsthand in a Second Grade classroom. I chose to create a tutorial about the Partial Sums algorithm, using two digit numbers, to accompany the family newsletter for the unit. This alternate addition strategy is sometimes unfamiliar to Second Grade families, so requires some explanation.

Using DoodlecastPro, a whiteboard presentation tool, I exported an original tutorial I created in .mov format and uploaded it to Google Drive. Then, as pictured below, I used webqur.com to instantly convert my sharing link into a QR Code, ready to layer into the unit's newsletter.
Interface from webqur.com with URL from video tutorial accessed from Google Drive


Thursday, July 7, 2016

Student Authoring App

Book Creator: Student Authoring App With Versatile Sharing Capabilities

Book Creator: Seller Red Jumper Limited 
Book Creator is an app for iPad, which is easy for students to use and is versatile for sharing. The team behind Book Creator, @BookCreatorApp, have pinned a tweet announcing their upcoming webinar: Favorite Apps to use with Book Creator. This caught my eye because during my first trial using Book Creator with an entire class, I found it immediately practical to use with iMovie. Right out of the box I believe Book Creator is useful as a fast and easy way to develop instructional materials in any subject and to use in tandem with other tools, like iMovie.


Developing Instructional Materials Using Book Creator

Book Creator is a handy way to put together a fast and simple tutorial, combining photos, text, video and voice (if desired), creating a type of handbook in any subject. I put together a Book Creator handbook for Second Graders, walking through the steps of using the App, so that they could then create their own nonfiction books as a culminating project.

Book Creator books may be exported as PDFs, a handy option for projection in whole class discussions.


Book Creator can also be used to seize teachable moments. During a class discussion about Aurora Borealis, the below video was put together over a lunch break assembling discussion points into a finished shareable video book.


Other options for sharing are possible using a variety of modes including email, print, iTunes, and other Apps, like iBooks.  

Book Creator Used in Tandem With Other Tools

Screenshot from class video, a compilation of students' nonfiction books
Students' finished products, such as books saved as .mov files, can easily become part of a whole class collaborative piece by adding each file into iMovie. By combining the students' books together,  and contextualizing the material with some explanation of the instructional content, the video becomes a seamless collage of student work, a representative artifact for sharing with families on a class page or newsletter.

Thursday, June 30, 2016

In-House Professional Development

Peer Collaboration: Teachers Training Teachers


This past school year a colleague and I planned a professional development session for our fellow Teaching Associates on the subjects of gamification and resources for differentiated instruction. Teaching Associates are often charged with supporting small group instruction, ranging from supporting struggling learners to providing enrichment activities for learners ready to move forward in a subject area.  So in this way, the session's content fulfilled some of the areas Vicki Davis, Contributor to Edutopia's Professional Development Blog, identifies as needed for highly effective PD, specifically: Use What You are Teaching, Develop Something You'll Use Right Away, and Empower Peer Collaboration.


Use What You Are Teaching


Gamification was explained at the outset of the PD, through this concise video:




Interactive game board
created with Mimio
Studio software
Student-drawn
avatar used for game
badges

...and modeled using a customized game board created in MimioStudio (an existing technology), which was manipulated by attendees, as they moved through the training stations. Gamelike elements were used throughout the session including custom avatars and opportunities for participants in teams to level-up.


Develop Something You'll Use Right Away


Rating Sheet downloadable here

Resources were selected for the session, based on the belief that they would be highly useful in the TAs' daily work with students. Further, an evaluation sheet was presented, adapted from graphite.org and designed  for faculty to research and select their own apps for use in the classroom.

Empower Peer Collaboration

Google Apps for Education, a suite of tools for the classroom, fosters peer collaboration for both students and teachers through interactive functionality. Google Docs is an ideal way to recap a PD session, complete with notes, resources and links, and photos, all of which can be shared and edited with those in attendance, or with the larger community. Here is the Goole Doc created for the featured TA training session, shared and available for collaboration. Feedback, another vital part of effective PD, can be shared through Google Docs, as well.




References

Davis, V. (2015, April 15). 8 Top Tips for Highly Effective PD. Edutopia. Retrieved from http://www.edutopia.org/blog/top-tips-highly-effective-pd-vicki-davis 

Tuesday, June 21, 2016

Teachers: Part of the design for causing learning

City Hall: Dilworth Plaza
On the first day of summer I came across the article, How Good Teachers Decenter Themselves, by the late, Grant Wiggins. We sometimes consider the classroom as the center of learning, and correspondingly, the teacher at its nexus. However, what Wiggins' (2013) work asserts is that learning, not teaching, is at the center of education. And if we, as educators, are to be part of a design which is created to cause learning, one which fosters interesting, worthwhile tasks, and engaging learning experiences, then we must embrace our own role as a learner, as well. Summer, with its affordance of extra time away from the classroom, can be a season where teachers take advantage of broadened perspectives in order to discover and develop the ability to think like a designer, creating an education plan which supports student learning under the optimal conditions, "...making sustained engagement and understanding possible" ( Wiggins, 2013, para. 3).



References
Wiggins, Grant (2013, September). How Good Teachers Decenter Themselves. teachthought. Retrieved from http://www.teachthought.com/pedagogy/how-good-teachers-decenter-themselves/